Accessibility

1up.com, continuing a surprising tradition of original game journalism, just published a great article on gamers with disabilities.

Accessibility is important to me — back when I was a web designer, I worked for the state government and had a mandate to create sites usable with text-to-speech readers and such. Nobody else seemed to take it seriously, but I double-checked all my work in Lynx and used colorblindness Photoshop plugins to see how my stuff would look.

The colorblindness issue, in particular, annoys the shit out of me. Lots of people are colorblind — lots more than the rest of us think, because they never complain. Check out the grateful comments for this WoW mod, though. Is it really that much more work to have your UI artists keep problem color combinations in mind? How many lines of code is –/++ notation for conning systems?

The 1up article mentions also games that don’t have visual indicators to accompany audio cues. WTF?

Remember Nick Dupree and the Star Wars Galaxies New Game Experience?

Developers don’t even think about it. And true to form, I never even thought about checking this blog template. Heh.

Comments (3) left to “Accessibility”

  1. Darius K. wrote:

    I learned the Lynx check from a friend who used to do govt-compliant sites, too.

    I often bring up the colorblindness example. In fact, I filed a bug back when I was a QA tester that a puzzle in a dungeon required a player to be able to differentiate red and green. It came back WONTFIX :(

    I’m not colorblind, but you’d think that, with most games targeted towards males, and most stats showing that about 10% of males are colorblind, it would make a difference to a game’s bottom line.

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