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	<title>Comments on: Flying Labs&#8217; Usability Lab</title>
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		<description>zOMG.  Sounds like someone has actually applied some Jacob Nielsen.  That must be the promised land!

At the Texas Independent Games Festival last year, Warren Spector explained that on his current project, every Thursday at 2 PM they have an outside volunteer test something - anything - even in their very early stages of development.  It might be 5 minutes, it might be 30, but they make something they have testable.  And all staff are required to observe the test and/or watch the video later.</description>
		<content:encoded><![CDATA[<p>zOMG.  Sounds like someone has actually applied some Jacob Nielsen.  That must be the promised land!</p>
<p>At the Texas Independent Games Festival last year, Warren Spector explained that on his current project, every Thursday at 2 PM they have an outside volunteer test something - anything - even in their very early stages of development.  It might be 5 minutes, it might be 30, but they make something they have testable.  And all staff are required to observe the test and/or watch the video later.</p>
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		<link>http://www.lietcam.com/blog/2007/05/02/flying-labs-usability-lab/#comment-3218</link>
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		<pubDate>Thu, 03 May 2007 19:08:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.lietcam.com/blog/2007/05/02/flying-labs-usability-lab/#comment-3218</guid>
		<description>In my experience, many post-launch features are of the "I don't know, come up with something you can do in data tomorrow and leave the coders alone" variety.  I can see it in many games' patch notes.  (Including, uh, some games that should have more money than that.)

I know you guys know what you're doing, though.  :)</description>
		<content:encoded><![CDATA[<p>In my experience, many post-launch features are of the &#8220;I don&#8217;t know, come up with something you can do in data tomorrow and leave the coders alone&#8221; variety.  I can see it in many games&#8217; patch notes.  (Including, uh, some games that should have more money than that.)</p>
<p>I know you guys know what you&#8217;re doing, though.  <img src='http://www.lietcam.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<link>http://www.lietcam.com/blog/2007/05/02/flying-labs-usability-lab/#comment-3182</link>
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		<pubDate>Thu, 03 May 2007 05:23:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.lietcam.com/blog/2007/05/02/flying-labs-usability-lab/#comment-3182</guid>
		<description>[...] Sara discovered our secret competitive advantage. Starting a few months ago we&#8217;ve been running usability tests to try to smooth out as many rough edges in the game as possible before launch. Even though our testing isn&#8217;t particularly scientific and is extremely low budget, we have been getting fantastic feedback on the game. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Sara discovered our secret competitive advantage. Starting a few months ago we&#8217;ve been running usability tests to try to smooth out as many rough edges in the game as possible before launch. Even though our testing isn&#8217;t particularly scientific and is extremely low budget, we have been getting fantastic feedback on the game. [&#8230;]</p>
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		<title>By: Joe Ludwig</title>
		<link>http://www.lietcam.com/blog/2007/05/02/flying-labs-usability-lab/#comment-3172</link>
		<dc:creator>Joe Ludwig</dc:creator>
		<pubDate>Thu, 03 May 2007 02:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.lietcam.com/blog/2007/05/02/flying-labs-usability-lab/#comment-3172</guid>
		<description>Of COURSE Janice will still have a job after launch. She started helping us out with the first round of "pizza testing" that we did back in January, and was such a big help that we made her an offer to do it full time.  (And stole her away from another local game company. :)  We've gotten some great feedback from our usability tests so far, and I'm expecting that will continue indefinitely. Development on the game does stop after launch, after all.</description>
		<content:encoded><![CDATA[<p>Of COURSE Janice will still have a job after launch. She started helping us out with the first round of &#8220;pizza testing&#8221; that we did back in January, and was such a big help that we made her an offer to do it full time.  (And stole her away from another local game company. <img src='http://www.lietcam.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  We&#8217;ve gotten some great feedback from our usability tests so far, and I&#8217;m expecting that will continue indefinitely. Development on the game does stop after launch, after all.</p>
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