Spacetime Dev Blogs
November 7, 2007 5:23 pm
We have dev blogs! The latest is an article on one of the kick-ass tools our technical artist has been working on.
I’m pretty sure we have one of the highest ratios of “people who’ve actually shipped MMOs” in the industry, and we have the commitment to process to prove it.
You’re welcome to speculate as to why “a massively-multiplayer online game that features a unique combination of space flight and role-oriented (RPG-style) combat” requires so many skeletons. ![]()
Vance Kinney wrote:
Best regards!
Impressive.
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