Well, How Else Would You Do It
February 20, 2008 2:30 pm
How to fix an experience curve: “we went in and, through data mining, determined how long characters ‘lived’ (existed) at any given level. This pointed out exactly where our problem areas were and exactly how we could address them.”
Zubon wrote:
An interesting bit is that the “smoothing” only rewarded grinding. Experience for defeating enemies increased, but not missions, task forces, etc. Issue 11 earlier added a class of “ultra-rare” inventions that dropped only from level 50 enemies (none in the rewards for missions, trials, or task forces), and were only slotable at level 50. So there has been a lot of encouraging people to SK to their level 50 friends and powerlevel/farm. If that was their intent, thumbs up, it has been working fine amongst the people I know.
Posted on 23-Feb-08 at 5:39 pm | Permalink
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Posted on 22-Mar-08 at 5:32 am | Permalink
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Posted on 06-May-08 at 3:44 am | Permalink