Links for Wednesday

Comments (7) left to “Links for Wednesday”

  1. Matthew Weigel wrote:

    Raiding Graphs: not funny, mostly.

    Pirates of the Burning Sea: according to the PDF, you have to acquire API keys from http://www.burningsea.com/page/developer - which seems like it might be holding things up. Incidentally, although no one asked my opinion, I’m not a big fan of the API key approach to providing the data… I’d be curious to hear more about their reasoning on that.

  2. Darius K. wrote:

    To be fair, Sirlin isn’t saying that you don’t need an education to balance SF2. He’s just saying he doesn’t specifically use his math knowledge.

    On the other hand, his writing was a little bit unclear and could easily be misinterpreted as him saying otherwise.

  3. Kevin wrote:

    They are indeed:

    http://potbs.armeagle.nl/map-Rackham.php

  4. Kevin wrote:

    Also, wtf?

    “Bachelor Degree in Mathematics, Computer Science or Engineering required”

    Seriously, that’s what they want from your senior designer? An engineer? oooo-kay.

  5. Joe Ludwig wrote:

    The API keys do two things for us:
    1) We can track how much each application is accessing the data, what data they’re accessing, and from where they’re accessing it.
    2) If any application goes crazy and accidently overloads our web servers we can shut it down.

    As we move forward into exporting more data about characters we will probably also add some “release my data to this application” stuff where the API key will uniquely identify the application.

    Of course for all that to work, app developers have to actually GET keys and the link Matthew posted is actually broken. I’m looking into that now. :)

  6. Psychochild wrote:

    Kevin wrote:
    Seriously, that’s what they want from your senior designer? An engineer? oooo-kay.

    One of the reasons people have given on why they like working with me as a designer is because of my engineering background. “You actually design things that can be implemented,” as one well-known producer told me. Game designs still have to work on computers, which are what people with engineering-related degrees often understand in depth.

    That said, by the time you get to the Senior level for developers, the degree often matters a lot less than previous work experience and references. And, if Bioware is like most companies, the requirements are more a list of “it would be nice to have…” considerations. Assuming that HR isn’t throwing out contacts from people that don’t happen to have one of those degrees, that requirement isn’t quite as onerous as one might think. (Given the EA acquisition, however, one never knows….)

  7. Psychochild wrote:

    Personal to Kevin: Quit complaining about engineers doing design jobs and go update your blog! :P

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