Goddamn Animators

I have to give credit to the Age of Conan folks — I’ve never heard this one before.

Comments (5) left to “Goddamn Animators”

  1. Psychochild wrote:

    HA! Female characters should go back to the casting classes where they belong!

    Hmm, perhaps that subtle bit of sexism has been affecting me. Time to double the dosage of the happy pills, my doctor says. :(

    Gotta wonder if they were collecting metrics on this. If so, were they looking at the proper data? Boggles the mind that such a huge discrepancy wouldn’t be caught. Unless this is some master plan to encourage people to be sexist pigs when they exclude female melee classes from groups.

  2. It’s The Fun, Stupid « Broken Toys wrote:

    […] there’s hundreds of bugs, including some really head scratching did they REALLY do that ones, and class balance is kind of a sick joke and content gives out eventually… but fire! […]

  3. Sara Jensen Schubert wrote:

    I speak from experience on my current project: it’s pretty difficult to tell if your math is working out when you don’t have a traditional chat-window combat log to review. (I know I can’t eyeball actual damage per second with floating combat text alone.)

    You need a log stored somewhere so you can a) keep an eye on it in the background while you’re actively testing, and b) parse it when you’re done.

    I don’t think I would have thought to run tests and parse logs for every single race/class/gender combination, though. (Maybe if I could make QA do it, muahaha.)

  4. We Can Fix That with Data / They Can’t Fix That With Data wrote:

    […] the game have resulted in an unforseen side effect: female avatars do less damage then male ones [previously at WCFTWD]. At the time, the Funcom developers said they’d let us know as soon as they could about a […]

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