Who Still Types Item IDs in 2009?

WoW Insider implies that this guy got this developer item through the mail, by accident, because a GM mistyped an item ID. That’s what one of the player’s guildmates says.

Are Blizzard GMs still typing item IDs by hand? It seems even more unlikely when they’re restoring characters — they’re approving a database backup, right?

Comments (8) left to “Who Still Types Item IDs in 2009?”

  1. chris hollander wrote:

    I’ve been wondering the same thing lately.. there seem to have been quite a number of “mis-types” lately- wasn’t Val’anyr recently awarded to a DK, also an apparent mis-type? I’ve gotta think that blizz has better tooling at their disposal, and that these recent slip-ups are more mischevous than incompetance…

  2. Darius K. wrote:

    I have absolutely no insight into Blizzard but it’s never surprising to me when little things like ItemIDs in console commands don’t get addressed, even by a big player like Blizzard.

  3. Psychochild wrote:

    I wonder if it’s not mistyped, but a form of database corruption. Perhaps some item IDs got changed in the past and not updated. Or, maybe the saved records have been corrupted so the IDs now point to something not quite right? One of the articles I read about this said that the guild in question got strange items previously in response to a restoration; they thought it was Blizzard giving them some low level stuff to get them back on their feet for a bit.

    The real question, to me, is why a powerful item like that doesn’t have checks to prevent a player from using it, or is even on a live server in the first place. These seem like much more basic issues.

  4. Game Retail Store » GameSetLinks: Scratching Up The Scratchware Manifesto wrote:

    […] We Can Fix That with Data / Who Still Types Item IDs in 2009? A WoW player randomly gets a ridiculous dev-only item? […]

  5. Andrew Crystall wrote:

    I’m not surprised.

    The problem is that people don’t think about the interface for tools. It’s why cludgy interfaces are the rule, rather than the exception, for working in the games industry (and why we haven’t transitioned far more strongly to visual scripting systems, but that’s another rant).

    That you have to type an item ID, that there’s no cross-check…no I’m not surprised at all.

  6. Sara Jensen Schubert wrote:

    “The real question, to me, is why a powerful item like that doesn’t have checks to prevent a player from using it, or is even on a live server in the first place. These seem like much more basic issues.”

    You know, I’ve seen ability systems with admin checks (i.e. you can only cast this ability if you are a GM). I don’t think I’ve ever seen an item system with the same check. Even though technically, it’s an item casting an ability — I think that items that cast abilities tend to ignore restrictions on the ability level, because the system assumes that the designer put the checks on the item.

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