Won’t You Think of the Chance that You Could Have a Horrible Disabling Accident At Any Time
April 24, 2007 10:57 am
“Game Accessibility — Why Bother?” is today’s cheap Gamasutra link here at We Can Fix That with Data. Author Dimitris Grammenos argues that you should care about accessibility because it can happen to YOU.
So, what would you do, if you woke up one morning only to find out that you can’t play your favorite game anymore, just because some designer did not consider something as simple as allowing redefining the game controls, or altering the game speed? Would you like to spit in his coffee? Would you wish to punch him in the face? Well, take a good look in the mirror because that designer might as well be you.
Shit! Please tell me which WoW designer decreed that I can’t rebind right click’s “interact with target” to a key so that I might get to the violence. If it weren’t for that, I could play almost 100% with the keyboard. (Then again, if I didn’t have to use the mouse, my left-handed mousing skills probably wouldn’t have gotten as good as they have over the last few weeks. I credit this step forward to my bank mule, who uses mail and the auction house a lot. With the fucking mouse.) (Not that I have any bright ideas on controls for those systems, I just don’t get the interaction thing.)
In other words, I’m still one-handed. PC games are largely accessible. I’m more annoyed that I can’t open my own bottle of beer.