Links for Wednesday
April 16, 2008 4:15 pm
- “For past four weeks, TiVo has been using its second-by-second audience measurement to determine which [American Idol] performers had the highest and lowest viewership. It turns out, this information […] is highly predictive of which contestant will be voted off. Viewers tend to rewind and watch their favorite performances multiple times, while fast-forwarding through the ones they don’t like. These viewing preferences correlate with voting patterns …” (via Marginal Revolution)
- Pirates of the Burning Sea’s data service API. Are any players doing cool stuff with it yet?
- Gamasutra interviews Dave Sirlin on the rebalancing of Street Fighter. He’s gotten tons of press on that gig, and I haven’t seen much that’s terribly applicable — until now.
My biggest secret is that, even though I have a math degree from MIT, it’s not about math at all. If I was going to make a fighting game from scratch, starting with nothing, there’d be a tiny bit of math to make sure that, if you make them block a move, you can’t block it again to prevent infinite loops, so there’s already a little bit of maths done for me in Super Street Fighter, but when it comes to things like, should this guy’s priority be a little bit better or not?
It’s just this holistic approach. We know the results from all these tournaments from all these years, and it’s just having an intuition of what a tweak is going to do.
But NO, YOU NEED ! Even glorified worldbuilders need math degrees.
- Raiding Represented in Mathmatical Graphs. (Hahaha.)